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ScreenSpaceTiltOrbitCameraController

ScreenSpaceTiltOrbitCameraController tilts and orbits the camera around a pivot, which suits inspecting an asset from every side. It is one of the alternative camera controllers added in Cesium 1.144, built on the composable Controller framework.

By default the pivot is the position at the center of the screen; set useDragPosition to orbit around the position under the pointer when the drag starts.

Cesium’s built-in camera controller keeps handling input unless it is turned off, so mount ScreenSpaceCameraController with enableInputs={false} and enableCollisionDetection={false} alongside this component.

Inside Viewer or CesiumWidget components. The controller is registered with the scene’s ControllerHost.

Property Type Description
enabled boolean
maximumMovementRatio number
pickWorldPosition (…params: any[]) => any
dampingEnabled boolean
maximumOrbitVelocity number
maximumTiltVelocity number
orbitAnimationDuration number
orbitEnabled boolean
orbitMagnitude number
tiltAnimationDuration number
tiltEnabled boolean
tiltMagnitude number
useDragPosition boolean
Property Type Description
dragInputs InputBinding[] | undefined Mouse button and optional keyboard modifier combinations that start a tilt or orbit. Bindings are attached once when the controller is registered, so changing this prop re-creates the controller rather than mutating it in place.

N/A

Property Type Description
priority number | undefined Precedence relative to other registered controllers. 0 applies before every other controller; omitting it makes this controller the highest priority. Changing this prop re-registers the controller.