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Camera

Camera can operate the camera of the scene. All properties are applied to single camera of the scene.

Note: Following code is not recommended as occur extra rendering steps:

<Viewer>
<Scene>
<Globe>
<Camera>
<Entity />
</Camera>
</Globe>
</Scene>
</Viewer>

Camera component’s role is just changing fields of Viewer#scene#camera, so following code is recommended.

<Viewer>
<Scene />
<Globe />
<Camera />
<Entity />
</Viewer>

For details, refer to “Component location” chapter in Guide.

Camera can be mounted insideViewer or CesiumWidget components. It can not be mounted more than once for each Viewer or CesiumWidget.

PropertyTypeDescription
positionCartesian3
directionCartesian3
upCartesian3
rightCartesian3
frustumPerspectiveFrustum | PerspectiveOffCenterFrustum | OrthographicFrustum
defaultMoveAmountnumber
defaultLookAmountnumber
defaultRotateAmountnumber
defaultZoomAmountnumber
constrainedAxisCartesian3 | undefined
maximumZoomFactornumber
percentageChangednumber

N/A

PropertyTypeDescription
onChange((areaPercentage: number) => void) | undefined
onMoveEnd(() => void) | undefined
onMoveStart(() => void) | undefined

N/A