ScreenSpaceMapCameraController
ScreenSpaceMapCameraController pans the camera across the map, keeping the world
position picked at drag start under the pointer. It is one of the alternative camera
controllers added in Cesium 1.144, built on the composable Controller framework.
Cesium’s built-in camera controller keeps handling input unless it is turned off, so
mount ScreenSpaceCameraController with
enableInputs={false} alongside this component.
- Cesium element: ScreenSpaceMapCameraController
- Example: ScreenSpaceMapCameraController
Availability
Section titled “Availability”Inside Viewer or CesiumWidget components.
The controller is registered with the scene’s ControllerHost.
Properties
Section titled “Properties”Cesium properties
Section titled “Cesium properties”| Property | Type | Description |
|---|---|---|
| enabled | boolean | |
| maximumMovementRatio | number | |
| inertiaEnabled | boolean | |
| inertialDecay | number | |
| panSpeed | number | |
| pickWorldPosition | (…params: any[]) => any |
Cesium read-only properties
Section titled “Cesium read-only properties”| Property | Type | Description |
|---|---|---|
| dragInputs | InputBinding[] | undefined | Mouse button and optional keyboard modifier combinations that start a pan. Bindings are attached once when the controller is registered, so changing this prop re-creates the controller rather than mutating it in place. |
Cesium events
Section titled “Cesium events”N/A
Other properties
Section titled “Other properties”| Property | Type | Description |
|---|---|---|
| priority | number | undefined | Precedence relative to other registered controllers. 0 applies before every other controller; omitting it makes this controller the highest priority. Changing this prop re-registers the controller. |
